
"I have this problem where once I start, I can't stop," Eric Barone said in an interview earlier this year, and boy, he wasn't kidding. Case in point: Stardew Valley, which Barone started in 2012, released in 2016, and has relentlessly hammered away on since, despite having plenty of other things he's supposed to be doing.
"1.6 ended up being a little larger in scope than originally planned. I'm done adding major new content to it now, though," Barone said a few months prior to that "can't stop" comment, and that was at least technically true in the sense that the 1.6 update rolled out for PC in March. But calling it "a little larger" was a bit off the mark: The thing was massive.