
Blizzard is beckoning the children of Azeroth home. The War Within is designed to test the idea that a legion of lapsed players are still out there, willing to answer that call. "We recognize that people might not play for an expansion. That people get very busy with work or with life, and then they go away for a while," says associate design director Maria Hamilton. "But they often want to come back; their friends and their community are here, or maybe there's a certain nostalgia value. And of course we would love them to, because this is a great time to come back to World of Warcraft."
The opening chapter of the Worldsoul Saga is your chance to descend into the depths of Azeroth, far from the esoteric story arcs which plagued the awkward teenage years of an adventure that's now celebrating its 20th anniversary. It's an opportunity to journey alongside old companions into vast subterranean worlds, battling old foes you may barely remember. A renewed focus on solo play has paved the way for a more cinematic campaign, and ensured that there's plenty worth returning for – even if your Battle Net friends list reads like an extended missing person's report.