
One No Man's Sky developer says that the months spent working on the PS5 Pro support for Hello Games' open-world exploration game "completely reset my world view" on the "preconception" that there's no difference between 8K and 4K resolution, after finding that there was a "very noticeable" visual improvement.
Engine programmer Martin Griffiths, who recently said it was a "tough gig" for the Hello Games devs to produce the open-world game's PS5 Pro support just since they're such a small team, has elaborated a little more on the experience working on it. Namely, he has quite a different opinion about 8K rendering, admitting that No Man's Sky's visual upgrade came as "a very unexpected surprise" because of the preconception he'd previously had.