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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention: "If 100 players play the game, there should be 100 different user stories"

Big in 2026: No Law.

Set in a vigilante metropolis where you play as mercenary Grey Harker on a vengeance tour, No Law sets the perfect stage for a rollicking cyberpunk RPG. It might sound like an odd pivot for Arcade Berg and Tor Frick, co-founders of Swedish developer Neon Giant, which has become known for its top-down isometric games. But funnily enough, No Law marks something of a homecoming.

"This is actually what we're confident in doing," Berg tells me, referencing the dev duo's past work on games like Wolfenstein and Gears of War. "We're trying to take on some creative challenges outside of that [FPS] space, and for us, it's also very important that violence in this game is fun. It's the thing where you smirk and you can laugh a bit. We're not going for dark and angsty. That's not who we are. That's not how we write."

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