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The Guardian - UK
The Guardian - UK
Entertainment
Keza MacDonald

No half-assed performance: how playing with a live crowd turns video games into performance art

Crowd control … Asses.Masses played by a live audience.
Crowd control … Asses.Masses played by a live audience. Photograph: Asses.Masses

This weekend, I spent more than eight hours in a theatre playing a video game about donkeys, reincarnation and organised labour with about 70 other people. Political, unpredictable and replete with ass puns, Asses.Masses is, on the one hand, a fairly rudimentary-looking video game made by Canadian artists Patrick Blenkarn and Milton Lim with a small team of collaborators. But the setting – in a theatre, surrounded by others, everybody shouting advice and opinions and working together on puzzles – transforms it into a piece of collective performance art.

Here’s how it works: on a plinth in front of a giant projected screen is a controller. In the seats: the audience. Whoever wants to get up and take control can do so, and they become the avatar of the crowd. The game opens with a series of questions, mostly about donkeys, some in different languages, and quickly it becomes obvious that you have to work together to get them right. Someone in our crowd spoke Spanish; another knew the answer to an engineering question; I knew, somehow, that a female donkey is called a jennet.

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