
Well, we finally got a big, long look at Starfield. It's great to get a better sense of what the game really is, but it's frustrating to see Bethesda retreading a load of the same old flaws its games have been suffering from for decades now. Nowhere is that more evident than the companion system.
As soon as Bethesda's presentation moved to NPC friends, I got the heebie-jeebies. Though the studio boasts of improved animations, Starfield's glassy-eyed characters still sit firmly in the uncanny valley, miles behind their contemporaries in other big budget games. That's fine when all they're doing is offering me quests or delivering exposition, but for the love of God don't ask me to form relationships with them.