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PC Gamer
PC Gamer
Nick Evanson

Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it'

A screenshot, using Photo Mode, from Horizon Forbidden West.

The PC version of Horizon Forbidden West has been generally very well received, even if opinions of the original game are varied. That's because it's got the full gamut of upscalers on offer (DLSS, FSR, and XeSS), along with ultrawide monitor support, and even includes the use of DirectStorage. However, when it comes to frame generation, AMD's system was notable by its absence. In a chat with its senior director and principle programmers, Nixxes explained to me why it won't appear until a later patch—it's waiting for AMD to release the next update of FSR.

We were talking about performance enhancing tools and features and I asked the developers who ported Horizon Forbidden West, Nixxes Software, if there was a specific or technical reason as to why Nvidia's DLSS 3.5 Frame Generation was included but not AMD's FSR system.

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