Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Nintendo has made my biggest problem with Mario Kart World even worse

Bee Wario pops a trick off Crown City Bridge in Mario Kart World.

Almost a month after the release of the Nintendo Switch 2, I've still been mostly playing The Legend of Zelda: The Wind Waker, and Mario Kart World. While I was irked by the latter's focus on substituting most options for traditional three-lap play with interconnected tracks (known as 'intermissions' among fans), I had solutions. Local VS Mode play allows you to play three tracks, and voting for 'random' online did allow you to vote for a 3-lap course rather than a sprint across the open world. That's now changing, but not in the way I was hoping.

Racing between tracks can be quite fun – it's the linchpin of Mario Kart World's Knockout Tour mode, after all, where 24-player chaos truly comes into its own (and which we loved in our Mario Kart World review). Yet, with Grand Prix also having you race between circuits every time, and most online tracks also being races to a track – followed by one brief lap on the course itself – the novelty begins to wear thin after repeated races. Mario Kart World's frequent breaks in the action began to wear me down with how they detract from spending more time in their really creative circuits.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.