
Almost a month after the release of the Nintendo Switch 2, I've still been mostly playing The Legend of Zelda: The Wind Waker, and Mario Kart World. While I was irked by the latter's focus on substituting most options for traditional three-lap play with interconnected tracks (known as 'intermissions' among fans), I had solutions. Local VS Mode play allows you to play three tracks, and voting for 'random' online did allow you to vote for a 3-lap course rather than a sprint across the open world. That's now changing, but not in the way I was hoping.
Racing between tracks can be quite fun – it's the linchpin of Mario Kart World's Knockout Tour mode, after all, where 24-player chaos truly comes into its own (and which we loved in our Mario Kart World review). Yet, with Grand Prix also having you race between circuits every time, and most online tracks also being races to a track – followed by one brief lap on the course itself – the novelty begins to wear thin after repeated races. Mario Kart World's frequent breaks in the action began to wear me down with how they detract from spending more time in their really creative circuits.