
Since it launched way back in 1996, the Nintendo 64's legacy has been defined by one thing: fog. Well, okay, there are all-time classic games like Super Mario 64 and The Legend of Zelda: Ocarina of Time, but the fog thing still dogs the console's reputation to this day. But as it turns out, the hardware's always been capable of running a massive open world on the scale of Skyrim in all it's glory – it just took 30 years before a developer was willing to figure out how to do it.
That developer is James Lambert, who you may recall from projects like Portal 64 and the occasionally nauseating VR-enabled Mario 64 romhack. Now he's working on a game jam project called Junkrunner 64, which runs on real N64 hardware – or "highly accurate" emulators including Ares – and features a massive open world with impressive draw distance.