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GamesRadar
GamesRadar
Technology
Dustin Bailey

Nintendo 64 gets a Skyrim-sized open-world game as dev busts the infamous fog that's defined the console for 30 years

An N64 game featuring an anime-style character on top of a mesa with a massive world in the background.

Since it launched way back in 1996, the Nintendo 64's legacy has been defined by one thing: fog. Well, okay, there are all-time classic games like Super Mario 64 and The Legend of Zelda: Ocarina of Time, but the fog thing still dogs the console's reputation to this day. But as it turns out, the hardware's always been capable of running a massive open world on the scale of Skyrim in all it's glory – it just took 30 years before a developer was willing to figure out how to do it.

That developer is James Lambert, who you may recall from projects like Portal 64 and the occasionally nauseating VR-enabled Mario 64 romhack. Now he's working on a game jam project called Junkrunner 64, which runs on real N64 hardware – or "highly accurate" emulators including Ares – and features a massive open world with impressive draw distance.

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