
It’s been over three decades since the last sidescrolling entry in the Ninja Gaiden franchise. It’s since evolved into a series of white-knuckle action games renowned for their intense difficulty, but when Dotemu partnered with Koei Tecmo to create Ninja Gaiden Ragebound, both arms of the franchise were considered, with the 3D games feeding into a revival of the classic style.
“When we started development, we were aware that, for many, the 3D installments represent the ‘main series,’ and we definitely wanted to carry some of their essence into Ragebound,” Ninja Gaiden Ragebound director and producer David Jaumandreu tells Inverse.