
Nier Automata's director believes Japanese game developers have had difficulty implementing "Western systems" because it was hard for them to move away from Japanese-made game engines.
In a new interview with IGN, Nier Automata director Yoko Taro and Stellar Blade director Hyung-Tae Kim are asked why "very few" Japanese developers make games that look as good as Stellar Blade. That's an entirely subjective opinion, but Taro nonetheless reflects on Japan's history of success with games, anime, and manga over the past few decades.