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GamesRadar
GamesRadar
Technology
Dustin Bailey

Nearly a year later, Nintendo has finally fixed the Switch 2 GameCube emulator's terrible analog stick mapping

Character art from F-Zero GX.

At long last, Nintendo has finally fixed one of the biggest issues plaguing the Switch 2's selection of GameCube games: analog stick mapping. That might sound like a niche problem to some of you, but it ultimately makes using the control stick far more sensitive than it should be, and the issue has persisted since launch. Until now, when a quiet update seems to have corrected it.

The analogue stick issue has been there since the GameCube Classics app was released through Nintendo Switch Online. Users were able to thoroughly test it thanks to the calibration screen in F-Zero GX, and those tests revealed that the emulator creates, essentially, an inverted dead zone for analog sticks. That means that the games think you're shoving the stick all the way to the side when you're actually only pressing it partway, making games feel oversensitive to your inputs.

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