
"In the industry nowadays, the games can live for so long." For Stefan Metaxas, publishing director at Besiege developer Spiderling Studios, that rings particularly true. This medieval sandbox game originally launched into early access more than nine years ago, but this month, it's back with a major - and hyper-complex - expansion.
Besiege is a physics sandbox that takes the collective expertise of centuries of medieval war engineers and allows players to make a mockery of it. Across a suite of military situations, players are tasked with creating their own war machines, and then successfully piloting them to mow down sheep, fight off soldiers, destroy castles, or even fly Da Vinci-style machines through troubling gauntlets. At its early access release in 2015, I fell immediately in love with it, but in the decade since then, I'd come to assume that Spiderling had quietly moved onto something new.