
In recent years, NATO has begun to incorporate some innovative new cyberwarfare games and exercises into its annual wargames. But there is something missing. If NATO wants to see what nation-state hacking is like in the chaotic multiactor online world, it needs to practice fending off some actual hackers.
In mid-November 2020, NATO conducted its 13th annual cybergames in Estonia, with about 1,000 participants and observers from 33 states. Through the five-day exercise, NATO simulated an attack against the fictional nation of Andvaria as well as defending against a cyberattack on a NATO member state’s critical infrastructure. NATO specifically allowed and requested participating nations to practice working together in cyberspace and, for the first time, ran the entire simulation virtually due to the pandemic.