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PC Gamer
PC Gamer
Ted Litchfield

My favorite horror game of 2025 sounds like a literal nightmare because its composer sampled the creaking of an old house and a metal saw scraping 'an instrument that sounded horrifying yet could have been made in feudal Japan'

Little gremlin creature stirring pot with people in it wreathed in flames with centipede crawling through mountains in background.

Labyrinth of the Demon King is one of my top games of the year, a first person survival horror delve into Feudal Japan. Part of its appeal lies in the oppressive, stressful music and sound design by composer Remu Daifuku: This game has the worst, most disconcerting collection of gurgles, slurps, crunches, screeches, creaky floorboards, and haunting biwa string solos I ever done heard. I love it so much.

Demon King producer Andy Han got me in touch with Daifuku so I could find out how you make a game that sounds like literal hell. The answer, it seems, is some incredibly creative (and occasionally painful) sample work.

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