
Labyrinth of the Demon King is one of my top games of the year, a first person survival horror delve into Feudal Japan. Part of its appeal lies in the oppressive, stressful music and sound design by composer Remu Daifuku: This game has the worst, most disconcerting collection of gurgles, slurps, crunches, screeches, creaky floorboards, and haunting biwa string solos I ever done heard. I love it so much.
Demon King producer Andy Han got me in touch with Daifuku so I could find out how you make a game that sounds like literal hell. The answer, it seems, is some incredibly creative (and occasionally painful) sample work.