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GamesRadar
GamesRadar
Technology
Katie Wickens

"My board games are naturally nonconfrontational." Wingspan designer Elizabeth Hargrave speaks about family values and her late father's influence on her latest board game, Sanibel

Sanibel board, tokens, and pieces on a wooden surface.

Elizabeth Hargrave, the esteemed board game designer who brought us the avian delights of hit Eurogame Wingspan, has returned with the delightfully seaside-themed Sanibel. In this latest board game, Hargrave delivers us to the sandy isles of Florida for a nature-inspired foray into the timeless hobby of beachcombing. But as does every scavenged shell and gnarled piece of driftwood, Sanibel harbours a hidden story.

Speaking to Hargrave, I learned that Sanibel isn't just a game about collecting and collating oceanic detritus. It's as much a cozy contender for best board game as it is a time capsule, seeking to reawaken the nostalgia-starved hearts of kindred holidaymakers. It's a delicate dive into deep-seated family values of curiosity and compromise. Moreover, Sanibel marks a final farewell of a dedicated daughter in mourning of her late father.

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