
I was rooting for the Apple Vision Pro.
I am still rooting for it, and for spatial computing and wearable computers overall. But, two weeks ago, as I packed up the device in its overpriced carrying case to demo it to my colleagues at our office, I had a stark realization. Just like every other headset that came before it (be it Oculus, Meta Quest, HTC Vive, PlayStation VR, Google Cardboard—the list goes on), the only real repeated use case that had emerged is showing it to people who’ve never seen it before. It was a devastating realization.