
If there's one Avowed magic spell I'd have to call my wizarding go-to, it's Jolting Touch. Watching lightning chain-zap a throng of hostile foes warms the fungus-riddled cockles of my Envoy's heart, a far more efficient way to dispatch multiple foes than using any unwieldy shortsword or even the sorely misunderstood mace. As it stands, I've only just entered the game's second location, Emerald Stair, at level 8 – but I feel far more powerful than I probably am, thanks to placing all my bets on wizardry.
The thing I love most about being a wizard in Avowed, aside from how fun and responsive spell-slinging feels, is the depth offered by the playstyle. After just 15 hours in the game, it's already beaten both Hogwarts Legacy and Dragon's Dogma 2 for me in terms of sheer build flexibility. Taking my pick from a slew of spells and grimoires allows me to immerse myself in Avowed's high fantasy world that much further, umm-ing and ahh-ing over each character and skill point on my path to becoming the greatest wizard in the Living Lands – and I can't for the life of me understand why you'd choose to play anything else.