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PC Gamer
PC Gamer
Andy Chalk

More than 60% of Capcom's digital game sales last year were on PC

A hunter in the Guardian Arkveld gear.

If you've been with us for a while, you may recall that it was kind of a big deal when Capcom announced that Monster Hunter World was coming to PC. (Alas, poor Dauntless.) We had to wait a little longer for it than our console pals, but when it finally showed up it turned out to be a big hit—and suddenly Capcom was all about gaming on PC, saying in 2021 that it wanted PC to be its main platform in the future, with a target of 50% of its sales on PC by 2022, or maybe 2023.

Capcom may have been underestimating the potential for PC sales growth in those estimates, as it turns out. We already know the company posted its eighth consecutive year of record profits in its most recent fiscal report, driven by the ongoing success of Monster Hunter Wilds, but an interesting detail that went buried amidst all the numbers is just how much of a role PC sales played in that success: As noted by Tweaktown, fully 60% of Capcom's digital game sales in the company's fiscal year—and more than 54% of total game sales, including physical—belong to PC.

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