
Everyone wants to talk about whether Monster Hunter Wilds is "too hard" or made the series "too streamlined" but I say damn your difficulty discourse. The real difficulty curve in Monster Hunter has nothing to do with whacking big lizards—which is probably going to get harder later anyhow—and has everything to do with its shambling monstrosity of a user interface.
I won't mince words: Monster Hunter Wilds' menus are a disaster. They're convoluted, overlapping, and poorly labeled. While the campaign is essentially a prolonged tutorial for the ins and outs of hunting, the vast web of options and auxiliary systems barely warrant a mention. Did Capcom construct a labyrinth of menus so unnavigable that even its own developers gave up on explaining their way out of it?