Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Scott McCrae

Monster Hunter Wilds fixes my biggest issue with World: the monsters themselves

A hunter runs towards a lunging Gravios in Monster Hunter Wilds, greatsword held aloft.

Monster Hunter games have always been excellent action games at their core, but the main attraction to each new entry is undoubtedly seeing what wildlife Capcom is going to conjure up or bring back. Thankfully, Monster Hunter Wilds carries the high standards of the series forward with fantastic new creature designs and a returning roster that includes some of the series best beasts instead of rehashing the usual suspects – with special love shown to Monster Hunter 4, which tragically only ever appeared on the 3DS.

Monster Hunter World, being the first game in the series designed for HD consoles, brought the series to new heights. Despite that, its variety of beasts played it safer than ever. Monster Hunter has always had a number of typical large monsters like lizards, birds, and – of course – dragons; these have always made up a majority of the series' targets. But in Monster Hunter World's Low Rank questline, that's pretty much all you fight. Wilds is a complete departure from that – and this sense of variety is what makes it perfect for new and returning players alike.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.