
A bug in the outdated build used for the Monster Hunter Wilds beta caused monsters to run to new areas too frequently, Capcom has confirmed, and the full game won't have this annoyance.
As VGC reports, Monster Hunter Wilds director Yuya Tokuda discussed the beta at a recent press event. "The open beta test was an earlier version that actually had some bugs in it, and one of them was that the monsters were moving more often than intended," he confirmed.