
From the moment my sleep little robot awoke aboard the Vessel in MIO: Memories in Orbit, it’s clear this is not in a conventional 3D game. I've been exploring the game's maze of puzzle rooms, lore, and bosses for some time ahead of release, but it's the art style that has been prompting the dev team to request more.
Douze Dixièmes’ new Metroidvania blends comic line work, painterly colour, and 3D space to create an otherworldly environment that feels hand-illustrated rather than rendered, one that moves like an animated bande dessinée. (Read our list of inspirational indie game devs for more.)