
Well over a decade has passed since Mojang saw the release of its monumental sandbox game Minecraft, but the developers are still hard at work on new updates – and apparently, they've got a very precise mantra they try to follow during production.
Jens 'Jeb' Bergensten, the lead designer of Minecraft and chief creative officer of Mojang Studios, reveals as much in a new behind-the-scenes video on YouTube. "When we add new things to Minecraft," he admits, "it's very important that we find the right balance. We want to avoid treating players in a way that feels unfair. So we have this guiding principle that bad things happen, but they're technically the player's fault."