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GamesRadar
GamesRadar
Technology
Anna Koselke

Minecraft devs "want to avoid treating players in a way that feels unfair," so Mojang's guiding principle is that "bad things happen, but they're technically the player's fault"

Minecraft Steve.

Well over a decade has passed since Mojang saw the release of its monumental sandbox game Minecraft, but the developers are still hard at work on new updates – and apparently, they've got a very precise mantra they try to follow during production.

Jens 'Jeb' Bergensten, the lead designer of Minecraft and chief creative officer of Mojang Studios, reveals as much in a new behind-the-scenes video on YouTube. "When we add new things to Minecraft," he admits, "it's very important that we find the right balance. We want to avoid treating players in a way that feels unfair. So we have this guiding principle that bad things happen, but they're technically the player's fault."

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