
Microsoft announced this week its DirectX Raytracing (DXR) 1.2 application programming interface, which introduces new features that significantly improve visual quality and rendering performance by up to 2.3 times. AMD, Intel, Nvidia, and Qualcomm, along with game developers like Remedy, are working to integrate DXR 1.2 technologies into future gaming hardware and software.
The DirectX Raytracing 1.2 update includes Opacity Micromaps (OMM) and Shader Execution Reordering (SER), two technologies that boost performance in raytraced games by 2 (SER) to 2.3 times (OMM). Both technologies must be implemented into actual games or game engines to experience the performance benefits.