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PC Gamer
PC Gamer
Andy Edser

Microsoft's DirectX Advanced Shader Delivery tech might be the eventual answer to stuttering and shader compilation woes, but it's limited to the ROG Ally X for now

Sneaky mutant in The Callisto Protocol.

Shader compilation woes are, to my mind at least, one of the scourges of modern gaming. Nothing brings you out of the experience quicker than unwanted hitches and stutters as a game struggles to compile shaders in the background before they're needed. Microsoft thinks it might have the solution, however, by providing pre-compiled shaders, downloaded at the same time as the game.

Microsoft's DirectX team calls the solution Advanced Shader Delivery, and it works on a relatively simple premise. Essentially, shaders need to be compiled in a GPU-specific format, which is why your PC gets to work building them for your hardware when a game first runs, or when entering a new area.

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