
As this year's Game Developers Conference (GDC) fast approaches, we're starting to see teasers and previews of what might be discussed at the sessions beginning on March 18. We'd already spotted Microsoft's DirectX "State of the Union" and its announcement of a preview to something called DirectSR, which we speculated to be a new hardware-agnostic upscaler, and guess what? Microsoft has confirmed that this isn't quite the case, but something that might be even more useful.
In a post on the DirectX developer blog, Microsoft has discussed further details around DirectSR, describing it as "the missing link developers have been waiting for" in regards to integrating Super Resolution features (more generally referred to as upscalers) into DirectX games.