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PC Gamer
PC Gamer
Jeremy Laird

Microsoft announces DirectX Raytracing 1.2 claiming 'game changing' performance benefits but it looks like the important stuff is already in Nvidia's RTX GPUs, even the old ones

Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.

Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key Nvidia technologies rather than introducing new features and so may not be the ray-tracing performance panacea we've all been waiting for.

Microsoft is claiming performance speed ups of 2x and more for DirectX Raytracing 1.2. Specifically, Microsoft says the introduction of support for opacity micromaps (OMM), "significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality."

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