
Metroid Prime developer Retro Studios and Nintendo has numerous disagreements while the now-classic GameCube game was in development, according to series producer Kensuke Tanabe.
Tanabe shared these insights into Metroid Prime's development for the new book, Metroid Prime 1-3: A Visual Retrospective (via IGN). Retro had been working on a separate first-person game called MetaForce, whose engine impressed Nintendo's Shigeru Miyamoto enough that he gave Retro the license to shift focus and make a new entry in the Metroid series, and apparently, it was then that creative tensions started brewing between the Texas-based developer and its soon-to-be parent company.