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GamesRadar
GamesRadar
Technology
Dustin Bailey

Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying" and somehow missed the fact that fans have been annoyed by the existence of speaking characters in the series for decades

Myles MacKenzie in Metroid Prime 4.

Metroid Prime 4: Beyond is a game with a lot of flaws, but none of them drew more attention from the gaming world than Myles MacKenzie, the character who spends much of the game's runtime bombarding Samus and the player with tutorials and hints of questionable helpfulness. The devs apparently took steps to make the character less annoying, but I'm still scratching my head over how they missed the fact that this kind of thing was always going to drive Metroid fans up the wall.

"[The characters in the hub's] personalities were decided on depending on their roles," according to a quote in Famitsu from the Nintendo side of the Metroid dev team (translated by GamesRadar+). "MacKenzie, the engineer, acts as the player's guide so we consciously gave him a bright, light-hearted vibe. We wanted him to develop items and such, so he is presented as a highly talented, technically minded person. But in order to make sure he wasn't annoying, we made his character absent-minded and kind of cowardly."

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