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PC Gamer
PC Gamer
Harvey Randall

Metaphor: ReFantazio's director does the smart thing, avoids reading comments as much as possible: 'Constantly looking at reactions isn’t good for your mental health'

Two characters in Metaphor: ReFantazio - a red-haired knight and a priestess in a steel helmet - look dramatically off-screen at a foe.

Metaphor: ReFantazio is, more than anything, a game about democracy and the role a leader has in hearing out the public's woes—good thing director Katsura Hashino isn't a prospective monarch, then, because he (quite sensibly) avoids the doom-scrolling feedback spiral of online comments and reviews.

That's as per a discussion he had with Keiichiro Toyama, published by Famitsu (and translated here by Automaton): "I do check things out at certain times," Hashino admits, "Such as right after launch. But it’s not like I can adjust based on what I see. When I need to look something up, I do it quickly in one go, because constantly looking at reactions isn’t good for your mental health."

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