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PC Gamer
PC Gamer
Joshua Wolens

Metaphor: ReFantazio feels like a fantasy Persona where no one was allowed to say no to the art team

Gallica and the protagonist from Metaphor: ReFantazio.

You know the rhythm: Spot an enemy, dash up to it from behind, strike, gain advantage, find the weakness, all-out attack. Rinse and repeat for anywhere from 75 to 150 hours and, boom, you've got a Persona. It's a time-tested method and, by god, it works. Or at least it does if the hundreds upon hundreds of hours I've accumulated across various Persona games mean anything (please let them mean something).

It's a loop you'll recognise in Metaphor: ReFantazio, Atlus' upcoming fantasy RPG, and that's no surprise. Metaphor is a new game—and new universe—from Katsura Hashino, Persona's director ever since 2006's Persona 3 set the template for what those games are in the modern era.

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