
What can I really tell you about Metal Gear Solid Delta: Snake Eater? Pull off the cardboard box, and this is pretty plainly still Metal Gear Solid 3: Snake Eater. First released on PS2 back in 2004 it's rightly been celebrated as one of the best games ever made, with reams written about how phenomenal it is. I don't just like Metal Gear Solid 3. Hell, I love it. And I'm sitting here just itching to play it again. I always am, and I always do. Yet, I'm not sure Metal Gear Solid Delta does much to make that replay all that different from the times before.
Metal Gear Solid Delta is a glossy Unreal Engine remake, and an extremely faithful one. Following Naked Snake on a doomed mission to Russia in the 1960s, he must stealthily try to extradite a defecting scientist, sabotage a nuclear missile platform, and assassinate a traitor, with barely any equipment to his name – scrounging tools and snacking on wildlife to stay alive. In series tradition, it's a narrative that blends serious stakes and historical facts with military sci-fi fantasy that goes in the complete opposite direction. Barely an hour after watching a slideshow on the Cold War, Naked Snake is jumped by a man who shoots hornets from his mouth called The Pain. It's brilliant.