
There’s arguably not a single name in video games as well-known as Hideo Kojima, whose influence is keenly felt in the ongoing impact of the Metal Gear Solid series. And despite Kojima’s departure and new works with Death Stranding, Konami wants to keep the legacy of Metal Gear alive.
Earlier this year, I wrote a review for Metal Gear Solid Delta: Snake Eater, saying how it made me question why we remake games in the first place, and what the real “purpose” of a remake is. To answer that question, Inverse talked to five of the industry’s key developers tackling remakes and remasters. In a new series, we’ll explore the nature of remakes and hope to answer those key conundrums in the process.