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GamesRadar
Technology
Catherine Lewis

Metal Gear Solid 3 remake's new camera perspective made the stealth game too easy, so Konami is adjusting it separately from the classic view

Metal Gear Solid Delta: Snake Eater.

The difficulty of Metal Gear Solid Delta: Snake Eater will seemingly be adjusted depending on which camera perspective you choose to use, since one of them was naturally trickier than the other. 

In an interview with Famitsu (translated by Automaton, and verified using Google and DeepL) creative producer Yuji Korekado talks about the different ways to play the Metal Gear Solid 3 remake when it launches. Nostalgic fans, or those hoping for something akin to the classic stealth experience, might want to try out 'Legacy Style' – a camera perspective like that of the original Metal Gear Solid 3, with a fixed, overhead view. Meanwhile, for a more modern experience, 'New Style' brings the camera just behind Naked Snake's shoulder. The latter, as Automaton points out, sounds similar to Metal Gear Solid 3: Subsistence's third-person camera, but the remake's 'New Style' notably gives you more room to see what's going on in front of you, while also giving you the freedom to move while aiming. 

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