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The Guardian - UK
The Guardian - UK
Entertainment
Joshua Rivera

Marvel Tōkon: Fighting Souls review – an anime-style rumble that’s rooting for you

Four Marvel characters stand in a line, poised to fight
American superheroes reinterpreted by Japanese developers … Marvel Tōkon: Fighting Souls. Illustration: Arc System Works

Arriving at the turn of the millennium and the twilight of the video arcade, Marvel vs Capcom 2: New Age of Heroes has long been a high-water mark for fighting games, with no heir apparent; its massive, colourful roster and frenetic, spectacular combos have lured newcomers and elite competitors alike. Developer Arc System Works, a fan-favourite studio famous for its hyper-fluid and extremely technical anime-style fighting games, has been on a long journey to usurp Capcom’s throne. With Marvel Tōkon: Fighting Souls, it may have finally achieved this difficult task.

Marvel Tōkon is less an attempt to recreate a Marvel vs Capcom-esque phenomenon out of whole cloth, and more a thoughtful evolution of the developer’s previous riffs on the formula such as 2018’s BlazBlue: Cross Tag Battle and Dragon Ball FighterZ, building on its low-floor, high-ceiling approach. Simplified inputs allow players to execute combos and finishers with a single button, which gives novices the confidence to keep playing and inspires them to study and improve – because when anyone can pull off a flashy ultimate skill or EX attack, strategy and mastery take on a premium. And Marvel Tōkon has great depths to plumb.

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