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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

Marvel’s Midnight Suns review – superheroes, strategy and Gen Z banter

Marvel's Midnight Suns
Attacks, bluffs and defensive moves … Marvel's Midnight Suns. Photograph: 2K Games

Playing a turn-based strategy game developed by genre leader Firaxis, creator of the brilliant XCOM reboots, there were several things I did not expect to be doing. I did not foresee having to sort out the love life of macho vampiric superhero, Blade. I didn’t expect to be joining a book club with Captain Marvel (first read: Sun Tzu’s Art of War). At no point while the game was installing did I envisage going on a bird-watching trip with Doctor Strange.

Yet all these unlikely scenarios are very much a part of this latest Marvel video game spinoff, which takes as many of its design cues from the fantasy role-playing series Fire Emblem as it does from XCOM. Here, players take on the role of a new hero character, Hunter, a 300-year-old sorceress reanimated by a re-imagining of a character from the Ghost Rider comics, to battle an evil witch bent on galactic domination. That witch also happens to be Hunter’s mother – and she’s recruited a whole army of Hydra goons to help out.

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