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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Marvel Rivals director on Helldivers 2 nerfs and how a little "psychology" could help us cope: "sometimes it's good to frustrate the player"

Helldivers 2 screenshot showing a fully geared/armored diver standing with gun in hand as three jets soar the skies behind him.

Playing the meta might be a fast track to success, but according to Marvel Rivals director Thaddeus Sasser, balance changes in the likes of Helldivers 2 can teach us an important lesson in losing "fairly."

“Well, it’s kind of the basics of game design that players do not like things being taken away from them, right?" Talking on the VideoGamer Podcast #3, Sasser explained how nerfs and other adjustments are meant to benefit online multiplayer games – even if they can feel more like punishments. It makes sense that this irritation can work in a developer's favor, humbling the player in the process and pushing them to experiment with new builds or strategies.

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