
The patch notes for Marathon's first update rolled out this morning, and they're full of good news and quick responses to feedback gathered in the game's first week.
One of the game's bigger early-game complaints about how difficult the UESC enemies are was quickly addressed, with the health of "most UESC enemies and shield HP of UESC bosses" being reduced by a small amount. But after playing a few rounds, it feels like the difference isn't all that noticeable, and I'm glad.