Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Manor Lords publisher argues "not every game" needs to be a live-service, and developers should never be "forced to run until their mental or physical health breaks down"

Manor Lords screenshot showing medieval-style farm fields featuring autumn-esque colouring.

Hooded Horse's CEO Tim Bender, who runs publishing duties on several strategy-focused games including Manor Lords, has come out against the idea that every game needs to keep players perpetually hooked with post-launch plans à la a live-service.

In response to a LinkedIn post that claims "Manor Lords is a pretty interesting case-study in the pitfalls of Early Access development when a game with a small team (and heavily marketed as such) hits the reality of a hungry audience" - pointing to the game's falling concurrent player numbers - Tim Bender argues that "this is exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry." (Good spot, Eurogamer.)

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.