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GamesRadar
GamesRadar
Technology
Catherine Lewis

Making an MMO is like "founding a city" says Ultima Online and Star Wars Galaxies veteran, but his ambitious new sci-fi fantasy game sounds more like a "parallel world"

A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.

If anyone knows how to make a good MMO, it's Raph Koster. From serving as the original creative lead and lead designer on Ultima Online, to the creative director of Star Wars Galaxies, Koster knows his stuff when it comes to the genre. His passion shines through as he talks to me about Stars Reach – the game he previously described as the one "I have wanted to make for nearly thirty years."

Stars Reach sounds, frankly, unfathomably large – both in its size and what players are able to do in it. The sci-fi fantasy MMO boasts far more than one world to explore – it's shaping up to offer thousands, as well as the depths of space itself, where you'll be able to fight aliens, build and reshape environments, and even become the leader of towns, cities, and whole planets. Perhaps most importantly, it's also packing MMO elements that Koster thinks have been left largely forgotten for too long.

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