
What am I to make of Darkhaven, a still-Kickstarter-ing action RPG "made by many of the original creators of Diablo and Diablo 2" that's now gotten an "intentionally unconventional" demo as part of Steam Next Fest? The demo is so unconventional, I fear, that it isn't very compelling, and so this question's been weighing on me after reaching the "thanks for playing" stage of this primordial vertical slice.
Dropped unceremoniously into a rocky camp in a grassy field, I start the Darkhaven demo as I mean to go on: as a witch whose favorite spell is stabbing things. I choose the lunging basic attack and, armed with itty bitty daggers, grow to regret it as my squishy witch spends a concerning amount of time in enemy melee range, hampered by a cooldown-based dodge roll that moves me in my hard-to-see cursor's direction and not the direction I am currently running.