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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Love it or loathe it, Suicide Squad Kill the Justice League deserves to be judged for what it is – not what it isn't

Suicide Squad: Kill the Justice League.

We've known for a long time that Suicide Squad: Kill the Justice League would be nothing like its predecessors. That should be a shock to no one, given that developer Rocksteady first unveiled its live service looter–shooter intentions back in February 2023. It was a bitter pill for some to swallow at the time, and the disappointment from passionate fans of the Batman Arkham games was, and still is, understandable to this day. That said, I'm growing increasingly tired of how these comparisons are still being used as a stick to beat the game with now that it's launched.

I'm not even a massive fan of live service games. Hell, you won't catch me paying for a battle pass even once. But as a third-person shooter enjoyer who also loves the Arkhamverse, and as someone who bought the game on release day after previewing it back in December and liking what I saw even back then, I'm amazed by how divisive Kill the Justice League has become. Context and legacy are both very important, especially in the case of such a beloved IP, but I believe every game deserves a fair critique based on what it does well and what it does not. To that token, lambasting this game for simply not being something else just isn't my idea of fairness.

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