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PC Gamer
PC Gamer
Nick Evanson

Love it or hate it, but frame generation is the one major graphics technology that really needs improving in 2026

Ray Reconstruction in Cyberpunk 2077 Update 2.0.

When it comes to GPUs and graphics technology, I know what I'd like to see in 2026. Super-modern processors that are a substantial leap forward in terms of performance, capabilities, and affordability. We won't get that, of course, because we didn't get that this year. Or last year. But there is something GPU-related that can be a lot better, and that's frame generation.

Ever since GPU upscaling and frame generation first appeared (DLSS 1.0 in 2019, DLSS 3.0 in 2022), I've always held the opinion that if you couldn't tell they were working, other than just from the performance lift, everyone would be happily using them by default. With the first iteration of both technologies and their corresponding alternatives from AMD and Intel, you could very much tell they were being used, and that's only served to tarnish their reputations.

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