
Online platforms have long been sandboxes for futuristic societal visions, whether it’s the pixellated virtual forums of noughties favourite Second Life, or the persistent and vast immersive gaming worlds of Minecraft, GTA, World of Warcraft, et al. Not all of these digital spaces go the distance; Second Life now lies shuttered and abandoned, and even Zuckerberg’s billions couldn’t make the Metaverse a must-visit virtual destination.
