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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Life is Strange: Double Exposure confirms that there is "no canon ending" to the first game, and that leaves me with more questions than answers

Life is Strange: Double Exposure.

I was already excited for Life is Strange: Double Exposure, and then the extended reveal happened. It was surprising enough to see Max Caulfield make her return to the series in the announcement trailer shown at the Xbox Games Showcase, now all grown up as an artist-in-residence at a prestigious university, but I found myself asking the most important question of all: which reality is she living in?

The end of 2015's Life is Strange gave players a seemingly impossible decision to make. Forcing Max to choose between saving her best friend and potential crush, Chloe, or the fate of an entire town? Yeah, that was an evil move, Don't Nod, one that many of us were happy to leave in the rearview mirror. But with Deck Nine's game director Johnathan Stauder confirming Double Exposure will "respect both those endings", I'm even more sold on Max's new adventure – and exactly how far the ripple effects from the first game will carry over.

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