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PC Gamer
PC Gamer
Ted Litchfield

'Let's just kill everyone on the station:' The videogame audio log was apparently invented to avoid 'awkward' RPG dialogue trees

Female system shock hacker holding laser gun with cyborgs approaching from behind.

In a recent episode of Nightdive's Deep Dive podcast, Looking Glass Studios programmer Marc LeBlanc shared his recollection of how the team came up with the audio logs in System Shock, which are now a ubiquitous game design standby.

LeBlanc came to the topic after describing why Shock 1 eschewed RPG stats, unlike Ultima Underworld before it and Shock 2 after. Basically, Looking Glass was struggling with a perennial action-RPG conundrum: how to make D&D-style stats and skills matter, but also not feel limiting or frustrating when you already have full control of a character⁠. Waving your weapon at an enemy without landing any hits in Morrowind is a classic example of this disconnect.

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