
League of Legends now has an in-client roguelike game that players say feels a lot like indie hit Balatro. The problem is, if you want to see everything it has to offer, you'll need to play actual games of League of Legends to progress.
The Demon's Hand dropped last night, somehow managing to remain a complete surprise until it showed up in the client. I've not had the chance to play it yet, but Riot has helpfully outlined the basics - every round, you deal damage to your opponents based on the cumulative attack values of the cards you've put together, augmenting the game with powerful sigils. If that sounds a little bit like Balatro's Jokers, that's because it is.