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Windows Central
Windows Central
Technology
Brendan Lowry

Lead dev of Fallout's biggest mod is "really worried" Fallout 5 will use Bethesda's aging Creation Engine, and I am, too — "it needs to be overhauled"

Fallout 4.

Will Bethesda's faraway upcoming post-apocalyptic RPG sequel Fallout 5 use the same Creation Engine that the studio's used for all of its other recent games? It's unclear right now, but Dean Carter — the project lead of the incredible game-sized Fallout: London mod for Fallout 4 from Team FOLON — really hopes that it won't, or that it will at least be substantially upgraded.

The DNA of the Creation Engine has been at the heart of Bethesda's games for over 20 years, with its predecessor, Gamebryo, used for The Elder Scrolls 3: Morrowind, The Elder Scrolls 4: Oblivion, and Fallout 3 (as well as Obsidian's New Vegas), with Creation utilized for The Elder Scrolls 5: Skyrim, Fallout 4, and Fallout 76. It was then used for Starfield, too, with a creatively named Creation Engine 2 upgrade.

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