
In case you missed it, Baldur's Gate 3 is one of the all-timers. Not just a brilliant RPG, and a near-perfect return to a gaming touchstone, but a game that over-delivered while knowing exactly when to call it a day. Developer Larian was almost built to make this but, after a hugely successful launch followed by a bow-tying epilogue, it knew where to draw the line: CEO Swen Vincke announced at GDC earlier this year that it was done with Baldur's Gate. No DLC, no sequel, just a dream project perfectly executed.
So it's up to Wizards of the Coast, or Hasbro if you prefer, to work out what the future looks like for Baldur's Gate. But that doesn't mean Larian never thought about it, and in a new interview Baldur's Gate 3 narrative director Adam Smith told GamesRadar+ about how the studio was "pushing around ideas for Baldur's Gate 4" but "we didn't have the fire."